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Zombie Plague Change Log


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Zombie Plague Change Log
 

  • Ammo Packs system re-written
  • XP now saves correctly
  • No more lag at the end of the round
  • Frozen zombies are no longer able to infect humans and damage sandbags/lasermines
  • Zombie madness now breaks from frost effect
  • Weapons damage no longer stack
  • Auto-Respawn during infection and when there is no mod
  • Lasermines can no longer be planted in the air
  • Lasermines are now replanted with the same HP
  • Lasermines laser and damage now goes through humans and sandbags
  • Players no longer respawn as humans/zombies during special mods
  • Zombies/humans are not displayed in the correct team
  • If a boss leaves the server another random one is automatically picked
  • Zombie bosses now get 5 ammo packs per kill instead per damage dealt
  • Weapon menu removed from human bosses
  • Force jump/duck are now consistent
  • Humans now lose nightvision after using antidote, unless they had previously bought it
  • Bullet damage now displays only once
  • Global limit to human weapons
  • Owner no longer triggers it's own grenades explosion
  • Map is only changed after the round is over
  • Climb zombie no longer gives errors
  • VIP menu removed from bosses rounds
  • Removed and updated HUD and chat messages
  • Removed flare grenade
  • Added FPS menu
  • Fat zombie baby buffed
  • Removed satchel charge grenade mode
  • Suppressed all radio messages
  • Rules in English (/rules) and Spanish (/reglas)
  • Added FPS counter in the HUD
  • Zombies/humans can see each other's names/hp/ammo packs
  • Removed welcome/goodbye messages
  • /get now gives 100 Ammo Packs every 12 hours
  • You can now change your nickname in-game
  • Golden AK now costs 75
  • Ethereal now costs 70
  • Unlimited ammo now costs 40
  • Added missing files
  • Updated VIP menu
  • Added zp_respawn @all to respawn all dead players
  • Zombie bosses display correctly in the HUD
  • Zombie bosses work correctly now
  • Updated sandbags and lasermines
  • /sb command now buys sandbags and opens the menu to place them
  • VIP sandbags and lasermines have extra HP
  • Happy hours system re-worked
  • Commands no longer appear in the chat

 

Zombie Plague Management Team

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  • 2 weeks later...
  • Co-Owner
  • Zombies get 1 AP per death
  • Vampire zombie gets HP for killing
  • Sandbags and Lasermines can be planted on zombies/humans
  • Sawn-off updated
  • Survivors in Armageddon now get sawn-off by default
  • VIP features revamp
  • Buffed overall zombies
  • New nemesis now freeze for 10 seconds
  • Added special modes - Tag / Cannibal / Predator / Nightmare / Sniper vs Nemesis
  • Vote manager for Admins and VIPs
  • Changed parachute model for zombies
  • Parachute and HUD are now invisible for nightcrawler
  • Glow menu for admins
  • Updated Fps Menu
  • Extra items can only be acquired when a mode starts
  • Updated Bullet Damage
  • Removed happy hour advertisement
  • Players are no longer banned for flooding commands
  • Removed weapon menu from Tag
  • Removed the voting list after the vote has been issued
  • Replaced the help menu with FPS menu
  • Updated infection mode - 1 zombie 0-12 players / 2 zombies 13-24 players / 3 zombies 25-32 players
  • First ZMs cannot use antidote
  • Weapon menu remembers selection by default
  • Removed XP penalty for dying/suicide
  • Zombies can buy 2 eat brains
  • Updated zombies' grenade modes to Normal/Impact/Homing
  • Updated infection bomb - shows who bought it and when it is used
  • Infection bomb is purchasable again if you miss it or die with it
  • You can't use antidote and then infection bomb (vice-versa)
  • You can't use T-Virus and then antidote (vice-versa)
  • Added 2 Super Special modes - Nemesis Race / Alien
  • Only 1 nemesis is now picked in race mode
  • Removed extra-items from race mode
  • Nemesis during cannibal/race/sniper/nightmare freeze during 5 seconds
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  • 2 weeks later...
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  • Changed Vengeance to Armageddon Mode
  • Laser from lasermines no longer goes sideways
  • VIPs can now plant sandbags in all modes they have the VIP menu available
  • Added Admins/VIPs santa skins
  • /event command to show the rules/rewards of the monthly event
  • Updated extra items for bosses
  • Glow thickness is 15 by default and 50 max
  • Eat-Brains now gives the correct amount of XP within the 300-1000 range
  • Removed anti-infection armor
  • Removed XP/Ammo Pack gains from Tag
  • Admin zombie bosses now display the correct boss skin
  • All bosses HP now depend in the number of players in the server
  • Dragon now burns instead of freezing and has a 45 second cooldown
  • Nightcrawler abilities are not displayed in the chat on spawn
  • Fixed bug with plasma gun getting 75 bullets
  • VIP Zombies now spawn with extra HP in all modes
  • Dragons can no longer fly out of freeze
  • New Nemesis and Survivors HP is adjusted to the current mode
  • Cannibals evolve to Nemesis after 3 kills
  • Nemesis in race mode now have the correct HP
  • Sniper vs Nemesis ratio changed to 1:3
  • Reduced damage of Dragon and Nightcrawler to balance Nightmare mode
  • Zombie Admins now explode on death
  • Fixed predator cooldown message
  • Removed snow in certain maps to prevent lag
  • Humans in Tag now have the correct HP
  • New message in the chat saying the ability is ready
  • Zombie bosses cooldown messages disappear after 3 seconds
  • Removed leap from Dragons
  • Updated system chat messages
  • Updated automatic special modes
  • Added AFK Manager
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  • 3 weeks later...
  • Co-Owner
  • Lasermines wont deal damage to frozen zombies anymore
  • Owners can destroy own sandbags once they got infected
  • Replaced Sniper with Sniper VS Nemesis mode
  • Infection/Multiple-Infection/Swarm/Plague modes can no longer be started by admins
  • Added the actual HP of the VIP zombies
  • Fixed suicide message
  • Updated HUD consistency
  • Re-ordered mode menus
  • Removed lasermines from boss rounds
  • Removed T-Virus when not available
  • Fixed amx_point
  • Added teleport menu
  • Added admin commands
  • Fixed golden deagle tracers
  • Updated server rules
  • Revamp to extra items and VIP menu
  • All weapons stay for 1 round only now
  • Anti-Cheat now notifies admins in-game of hackers
  • Updated predators claws
  • Added effect to predators when using his ability
  • Fixed clip size after buying unlimited clip
  • Updated Vote system
  • Updated guns menu
  • Added round rewards
  • Removed HUD infection messages
  • Fixed server freezing when there’s less than 2 players
  • Fixed players spawning as CT zombies at round start
  • Fixed plasma round getting started every round
  • Admin votes count as 2 in map votes
  • Added colorchat to map voting messages
  • Map will not suddenly change anymore
  • If nobody votes, the next map will be randomly chosen from the vote
  • The next map in the mapcycle won't be added to the vote anymore
  • /get now gives 20 Ammo Packs per map, 10 bonus for Steam and 10 bonus to VIPs
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