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    • Zombie Plague PBT - Configuration Update: Nemesis:
      - Base health changed from 2000 to 2250 (Nemesis health = base health * player count)
      - Max speed changed from 1.05 (262.5 unit/second) to 1.10 (275 unit/second)
      - Gravity changed from 0.50 (400) to 0.375 (300)
      - Aura has been disabled
      - Damage multiplier changed from 2.0x to 2.5x Survivor:
      - Base health changed from 100 to 120 (Survivor health = base health * player count)
      - Max speed changed from 0.95 (237.5 unit/second) to 1.00 (250 unit/second)
      - Gravity changed from 1.25 (1000) to 1.00 (800)
      - Aura has been disabled
      - Weapon changed from M249 to AK-47 Game Mode Manager:
      - Game mode start delay changed from 10 seconds to 20 seconds Game Modes:
      - Infection Game Mode: Players will no longer respawn when there is only one human left
      - Swarm Game Mode: Players will respawn after death in Swarm Game Mode
      - Armageddon Game Mode: Nemesis health multiplier changed from 0.25x to 1.00x
      - Armageddon Game Mode: Survivor health multiplier changed from 0.25x to 1.25x Items:
      - Antidote: Players are restricted to using Antidote 3 times per round
      - Infection Bomb: Players are restricted to using Infection Bomb once per round
      - Zombie Madness: Duration changed from 5.0 seconds to 3.0 seconds Deathmatch:
      - Now when players die, they will respawn as zombies if the game mode has started
      - Respawn delay changed from 5 seconds to 3 seconds
      - Respawn is restricted for players that commit suicide unless an admin respawns them
      - Respawn will occur in regular map spawn points instead of CSDM spawn points (CSDM points are invalid in the current maps) Human Ammo:
      - Regular humans with all available classes will have unlimited backpack ammo
      - Survivors will have unlimited clip ammo Nightvision:
      - Radius changed from 80 to 60
      - Zombies will be given nightvision, but will be off until it is toggled on by pressing the "N" key
      - Spectators will be given nightvision, but will be off until it is toggled on by pressing the "N" key
      - Nemesis will be given nightvision, but will be off until it is toggled on by pressing the "N" key
      - Neither humans nor survivors will be given nightvision, however it will be available in the extra items menu Leap:
      - Disabled for all zombies of all available classes
      - Nemesis leap cooldown changed from 5.0 seconds to 2.5 seconds Kind Regards,
      Dr. Rasheed
    • Team semiclip , slaylosers, team flash have been disabled. Also from now players will start with 800$ on spawning.
    • 1- Absolutely agree this. 2-  Anti-Team Flash Plugin is most important part to avoid players from this. We have a lot of examples of noob players who do it specially. So, i think a lot of people should die for this. 3- I also agree this because sometimes people need to jump on the box to kill awpers, campers and something like that. For example, in dd2 many Counter Terrorist camp near the bombsite with awp. Terrorist who come from gal they mostly die. there is a big box which is important to kill awper from above.
    • Updated! blOOdz added to the team.. shArp "myself" will be in charge of classic server working together.
    • 1- Agreed 2-- This is the opposite of what we have on d2 currently. Shouldn't we be constant unless classic setup is completely different from d2 3-This is the opposite of what we have on d2 currently. Shouldn't we be constant unless classic setup is completely different from d2
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